Summoner: Destroy one Doppelganger for +100 health
Narcissistic: Spend 25 for +75 health
5 seconds to recharge
Chaos Sorcerer is the Chaos Space Marine hero in The Last Stand. This hero is an offensive spell caster, who can choose between teleportation or even more destructive abilities.
The Sorcerer was added to the
and Dawn of War II version of TLS in the 2.1 update (March 10, 2010), and requires a copy of Dawn of War II: Chaos Rising Chaos Rising to use. In the and Dawn of War II: Retribution versions of TLS, the Sorcerer is always available.
The Last Standalone
Base stats Edit
Health: 100 (+2.0 regeneration)
Energy: 50 (+1.0 regeneration)
Armor: 12 (-5% damage mitigation)
Bolt Pistol (default)
Force Sword (default)
Staff of Warpfire (level 1)
Sword of Spite (level 1)
Sword of Fate (level 6)
Staff of Tzeentch (level 12)
Staff of Daemonic Flame (level 15)
Power Armor (default)
Armor of Eternal War (level 1)
Vestments of Power Undivided (level 3)
Robes of Unholy Fortitude (level 9)
Armor of Might Undivided (level 13)
Robes of the Deathless (level 17)
Mark of Tzeentch The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons. A Narcissistic Sorcerer enhances his Energy reserves by twice the amount.
Tome of Hunger Using this black text, the Sorcerer may Consume a summoned Doppelganger to restore his own health. A Narcissistic Sorcerer may instead Consume his own Energy to restore his health.
Scroll of Blood This heretical text allows the Sorcerer to cast an Orb of Blood, allowing allies to drain Health from their foes.
Tome of Doom Using this volume, the Sorcerer may fire deadly Doombolts upon his foes.
Sigil of Greater Sorcery (level 7)
Daemonic Gift of Retaliation (level 8)
Scroll of Vengeance (level 11)
Daemonic Gift of Spite (level 14)
Scroll of Unholy Might (level 16)
Sigil of Master Sorcery (level 18)
Daemonic Gift of Sustenance (level 19)
Commander items Edit
Icon of Summoning (level 5)
Icon of Change (level 10)
Icon of Pain (level 20)
The Chaos Sorcerer is a spell-caster with a very weak normal attack. He can be built as a support hero or a damage dealer, or something in between, depending on his equipment. The Sorcerer can create friendly doppelgängers of enemy units, create orbs that provide benefits to allies standing within them, and cast devastating attack spells. He is extremely fragile, however, and may be frustrating to play until gaining the Warp (self-teleport) ability at level 12.