Carnifex | A living engine of destruction that is impervious to small arms fire. Can be upgraded to even more ferocious in melee, or as a high damage ranged unit with anti-infantry or anti-vehicle biomorphs. |
Genestealer Brood | A high-damage melee unit effective against infantry that infiltrates when standing still. Can be upgraded with to be effective against all targets. |
Hormagaunt Brood | Fast-moving melee unit that can close quickly to attack weaker ranged units or overwhelm enemies in large numbers. Can be upgraded with Adrenal Glands, which increase combat effectiveness. |
Lictor | Deadly assassin unit that can infiltrate and strike high-value targets with devastating disruption abilities. Detects infiltrated units. |
Ravener Brood | Fragile, high-damage melee unit that is effective against infantry and capable of burrowing underground. Can be upgraded to ranged anti-infantry weapons. |
Ripper Swarm | Small Tyranid creatures that soak up ranged fire and disrupt enemy lines to protect more important creatures. Cannot be suppressed while under synapse. Gain enhancements from Tier 2/3 upgrades. |
Spore Mines | A support and disruption unit, Spore Mines float into enemy ranks and explode in a cloud of acidic gas, suppressing and damaging the target. |
Swarmlord | Legendary synapse creature. Nearly unstoppable in melee. Emits Basic Synapse and Speed Synapse, and allows nearby Tyranids to reinforce. |
Termagant Brood | Fragile ranged unit that can overwhelm melee enemies en masse. Can be upgraded with Toxin Sacs to improve effectiveness and gain a ranged infantry snare. |
Tyrant Guard | A large, slow and durable melee unit that moves faster in synapse. Can use the Shiedwall to regenerate health and reduce incoming damage and Rampage to charge into combat. |
Venom Brood | Warrior Brood mutated with venom cannons, effective anti-vehicle weapons. Emits Basic Synapse and detects infiltrated units. Can be upgraded to emit Ranged Synapse. |
Warrior Brood | Melee unit that projects Basic Synapse, enhancing nearby Tyranid units. Can be upgraded for increased melee capabilities or ranged suppression and AoE damage. Detects infiltrated units. |
Zoanthrope | Slow, fragile artillery unit emitting the Basic Synapse and a powerful but short-ranged Regeneration Synapse. |
Retribution/Biovore