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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Weapons

Master-Crafted Bolter (Techmarine)   
Sm wp tech master crafted bolter Unit(s) Techmarine Equips a bolter effective against infantry. Grants the High Powered Shot ability which causes suppression and damage.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1625 Rt time 1620
Plasma Gun (Techmarine)   
Dow2 sm plasma gun Unit(s) Techmarine Equips a plasma gun effective against heavy infantry. Grants the Plasma Overcharge ability which increases rate of fire for a time.
Tier 2
Cost Dow2 req 16100 Dow2 pow 1625 Rt time 1615
Consecrated Bolter   
Dow2 sm wp1 bolter rare Unit(s) Techmarine Equips a bolter effective against infantry (note: the weapon is actually the same that the Master-Crafted Bolter upgrade gives). Grants the Brothers in Arms ability which increases the ranged damage of the Techmarine and nearby allied infantry.
Tier 2
Cost Dow2 req 16135 Dow2 pow 1625 Rt time 1620
Meltagun   
Dow2 sm meltagun rare Unit(s) Techmarine Equips a melta gun, which is effective against all armor types but has limited range.
Tier 2
Cost Dow2 req 16100 Dow2 pow 1625 Rt time 1615

Armor

Artificer Armor (Techmarine)   
Dow2 sm arm power armour r epic Unit(s) Techmarine Enables the Proximity Mine ability. Also increases the Techmarine's health by 200 and health regeneration by 0.35 (3.5 per second).
Tier 1
Cost Dow2 req 16110 Dow2 pow 1625 Rt time 1620
Bionics   
Dow2 sm arm tech bionics Unit(s) Techmarine Grants the Powerful Sweep ability that damages and knocks back enemies around the Techmarine. Also increases health by 150.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1620 Rt time 1620
Signum Armor   
Dow2 sm arm power armour raven barding flight Unit(s) Techmarine Grants the Mark Target ability which increases the damage taken by the targeted enemy. Also increases the Techmarine's ranged damage by 10% and health by 50.
Tier 2
Cost Dow2 req 16135 Dow2 pow 1630 Rt time 1620

Accessories

Orbs of the Omnissiah   
Dow2 sm tech orbs of omnissiah Unit(s) Techmarine Grants the Orbs of the Omnissiah ability, grenades which disable and damage vehicles and burn energy from their targets.
Tier 2
Cost Dow2 req 16120 Dow2 pow 1625 Rt time 1615
Refractor Field   
Dow2 sm acc tech refractor field Unit(s) Techmarine Grants the Refractor Field ability that allows the Techmarine to absorb damage at the cost of energy.
Tier 2
Cost Dow2 req 16125 Dow2 pow 1625 Rt time 1615

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