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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Flamer (Tactical Squad)   
Dow2 sm flamer Unit(s) Tactical Marine Squad Equips one squad member with a flamer, which is effective against light infantry and deals splash damage but has limited range. Effective against infantry in cover and buildings.
Tier 1
Cost Dow2 req 1675 Dow2 pow 1620 Time (seconds)15
Plasma Gun (Tactical Squad)   
Dow2 sm plasma gun Unit(s) Tactical Marine Squad Equips one squad member with a plasma gun, which is very effective against heavy infantry, but only slightly better than bolters against light infantry.
Tier 2
Cost Dow2 req 1665 Dow2 pow 1635 Time (seconds)15
Missile Launcher (Tactical Squad)   
Dow2 sm missile launcher Unit(s) Tactical Marine Squad Equips one squad member with a missile launcher, which is effective against vehicles and large-sized heavy infantry.
Tier 2
Cost Dow2 req 1680 Dow2 pow 1640 Time (seconds)30
Sergeant (Tactical Squad)   
Dow2 sm tactical sergeant Unit(s) Tactical Marine Squad Adds a Sergeant, a capable melee fighter equipped with chainsword and bolt pistol. Grants the And They Shall Know No Fear ability, which grants damage resistance and suppression immunity.
Tier 2
Cost Dow2 req 1675 Dow2 pow 1625 Dow2 pop 165 Time (seconds)15
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