Assault Squad | Effective at closing distances quickly. Can be upgraded with a squad leader, stun grenades and anti-vehicle melta bombs. |
Devastator Marine Squad | Suppresses large groups of infantry. Has limited firing arc and requires set-up time. Can be upgraded with a Lascannon which is effective versus vehicles. |
Devastator Plasma Cannon Squad | Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time. |
Dreadnought | Inspires nearby troops by killing, temporarily increasing combat effectiveness. Can add an assault cannon or extra melee power. |
Land Raider Redeemer | Heavy transport tank equipped with several weapons. Units can reinforce from the tank and use it as a retreat point. Also increases the health regeneration of nearby allied units. |
Librarian | Space Marine psyker unit capable of powerful damage and support abilities. Inspires surrounding Space Marines when killing in melee. |
Predator | Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. |
Razorback | Transports infantry units across the battlefield and allows nearby squads to reinforce. |
Scout Squad | Versatile anti-melee unit that can be equipped with shotguns or a sniper rifle. May also add a Scout Sergeant who grants frag grenades. |
Tactical Marine Squad | Elite infantry that can shrug off most small-arms fire. Can be equipped with multiple weapon upgrades. |
Terminator Assault Squad | Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. |
Terminator Squad | Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. |
Venerable Dreadnought | The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. |