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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Kinetic Pulse   
Dow2 eld kinetic pulse icon Unit(s) Rangers Fires a high-impact, low-damage blast of kinetic energy that does weapon knockback in radius 5 of the target. Cooldown 75 seconds.
Requires Default ability
Cost Dow2 energy 1645

Pathfinder Gear

Fleet of Foot   
Rt eld fleet of foot Unit(s) Various Eldar infantry Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds.
Requires Varies
Cost Dow2 energy 1640
Infiltrate (Eldar)   
Dow2 eld infiltrate icon Unit(s) Rangers Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains 1.5 energy per second.
Requires Pathfinder Gear
Cost Dow2 energy 1610 then Dow2 energy 161.5 per second
Holo-field   
Dow2 eld holo field Unit(s) Rangers Deploys a holo-field at the target area that lasts for 30 seconds. Any units within radius 15.5 of the field become infiltrated. Cooldown 60 seconds.
Requires Pathfinder Gear
Cost Dow2 energy 1645

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