Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Weirdboy Recharge Aura | |||||
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Unit(s) | Various Ork infantry | Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Waaagh!!! | |||||
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Unit(s) | Ork infantry | Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 25. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 100 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds. | |||
Requires | Default ability | ||||
Cost | 20 | ||||
Frenzy | |||||
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Unit(s) | Nob Squad | Sends the Nob squad into an unstoppable frenzy, granting them invulnerability, immunity to suppression, and 30% increased damage for 10 seconds. Cooldown 45 seconds. | |||
Requires | Meaner an' Greener | ||||
Cost | 45 | ||||