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StatsLevelingWeaponsAbilitiesUpgradesStrategy

WeaponsEdit

Power Sword (Force Commander)   
Dow2 sm wp force power sword Unit(s) Force Commander Equips a power sword and plasma pistol, effective against infantry and heavy infantry. Allied infantry have their damage bonus from Battle Cry increased to 15% per attack.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1620 Rt time 1620
Chainsword and Storm Shield   
Dow2 sm wp force sword and storm shield Unit(s) Force Commander Reduces the Force Commander's received ranged damage by 20%, increases health by 200, and grants the Defend ability, giving further resistance to ranged damage and suppression immunity to the hero and nearby allied infantry.
Tier 1
Cost Dow2 req 16125 Dow2 pow 1625 Rt time 1620
Power Fist (Force Commander)   
Dow2 sm wp force power fist Unit(s) Force Commander Equips a slow but deadly power fist effective against all targets. Also grants the Flesh Over Steel ability that disables a targeted vehicle.
Tier 2
Cost Dow2 req 16150 Dow2 pow 1650 Rt time 1620
Thunder Hammer   
Dow2 sm wp force two handed hammer Unit(s) Force Commander Equips a disruptive two-handed hammer that deals splash damage and has a 15% chance to deal weapon knockback with each blow. Very effective against infantry and heavy infantry.
Tier 2
Cost Dow2 req 16150 Dow2 pow 1630 Rt time 1620

ArmorEdit

Artificer Armor (Force Commander)   
Dow2 sm arm force artificer armour Unit(s) Force Commander Increases the Force Commander's health by 200, health regeneration by 0.25 (2.5 hp/s), and energy by 20.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1620 Rt time 1620
Armor of Alacrity   
Dow2 sm arm force pneumatically enhanced armour Unit(s) Force Commander Increases the Force Commander's health by 100, speed by 0.5, and grants the Sprint ability that temporarily increases speed.
Tier 1
Cost Dow2 req 16120 Dow2 pow 1630 Rt time 1620
Terminator Armor   
Dow2 sm arm force terminator armour Unit(s) Force Commander Permanently equips the Force Commander with Terminator armor, changing him into an entirely different unit. His health is increased to 2500, but he loses any gained levels and access to normal wargear, gaining access to Terminator weapons instead.
Tier 3
Cost Dow2 req 16150 Dow2 pow 1675 Rt time 1620

AccessoriesEdit

Iron Halo   
Dow2 sm acc force iron halo Unit(s) Force Commander Grants the Iron Halo ability which allows the Force Commander to absorb damage at the cost of energy.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1620 Rt time 1615
Teleporter Pack   
Dow2 sm com teleport pack common Unit(s) Force Commander Grants the Teleport ability.
Tier 2
Cost Dow2 req 16100 Dow2 pow 1640 Rt time 1615
Sacred Standard   
Dow2 sm acc force sacred standard Unit(s) Force Commander Equips the Sacred Standard which inspires allied infantry in radius 25, increasing their damage by 25%. If the Force Commander falls in battle, the damage bonus increases to 40%.
Tier 3
Cost Dow2 req 16140 Dow2 pow 1630 Rt time 1615

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