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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Scorpion Shield   
Dow2 sta righteous fury Unit(s) Autarch Friendly Eldar infantry within 22 radius take 10% less ranged damage. Does not affect heroes or the Autarch.
Requires Default ability
Cost Always active
Fleet of Foot   
Rt eld fleet of foot Unit(s) Various Eldar infantry Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds.
Requires Varies
Cost Dow2 energy 1640
Leap   
Rt eld leap Unit(s) Autarch Break suppression and leap to targeted location, doing weapon knockback to enemy infantry in radius 5. The Autarch and allied infantry in radius 12 are healed for 30 health, and their speed is increased by 1.5 and damage by 20% for 10 seconds. Cooldown 20 seconds.
Requires Default ability
Cost Dow2 energy 1630
Skyleap   
Rt eld skyleap Unit(s) Autarch Escapes high into the atmosphere, removing the Autarch from play but allowing her to be recalled for Dow2 global 16100.
Requires Default ability
Cost Dow2 energy 1680

Upgrade abilities

Forceshield   
Rt eld energy field Unit(s) Autarch Activates a force shield that causes damage to reduce energy rather than health. Shield strength is 4 damage taken per 1 energy drained.
Requires Forceshield
Cost Dow2 energy 161 per 4 damage

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