The second most popular map after Argus Desert Gate.
It is designed in a way that makes players 6, 1 and 4, 3 to face each other and leaves player 5 and 2 to go either middle or help other players. Unlike Argus Desert Gate, it is not divided into lanes and that fact forces players to be more flexible. It is necessary for each player to determine when and where to fight or to support their allies.
Most teams try to protect their natural victory point while keeping the central point as well. Therefore, it is not uncommon to see player 6 and 3 getting doubled.
Usually, players do a huge stand off for the central victory point in the late game while sending small diversionally force to pressure the enemy natural victory point at the same time.