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Dawn of War III/Eldar

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Round eldar
This page is about Dawn of War III units. For background information, see Eldar.

The Eldar are the last survivors of an ancient civilization that once ruled the Galaxy. They have fearsome psychic powers and wield highly sophisticated weapons.

Each Eldar has a lifetime of experience, skill and knowledge, but they are highly dismissive of lesser creatures (including humans) who they feel are now infesting the Galaxy.

Units Edit

Elite Edit

Normal Edit

Doctrines Edit

Infantry Edit

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Rift Blast
Infantry
The Wraithguard fire less stable shots from their wraithcannons. Causes weapon to temporarily do Normal instead of Armour Piercing Damage.
Game version: 4.0.0.15392
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Wraithknight's Command - Teleport Beacon
Infantry
The Dark Reapers plant a temporary, attackable beacon at the target position that they can Teleport back to. When reaching Level 8, this Doctrine is unlocked to be equipped as an Army Doctrine.
Game version: 4.0.0.15392
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Taldeer's Command - Reflecting Strike
Infantry
When Howling Banshees trigger Quick Strike, they become Invulnerable and Reflect projectiles. When reaching Level 8, this Doctrine is unlocked to be equipped as an Army Doctrine.
Game version: 4.0.0.15392
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Ronahn's Command - Shadow Step
Infantry
Rangers Teleport to the target position within Stealth Cover. When reaching Level 8, this Doctrine is unlocked to be equipped as an Army Doctrine.
Game version: 4.0.0.15392
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Macha's Command - Enhanced Battle Focus
Infantry
The Wraithguard enter a state of enhanced Battle Focus. Increases Attack Speed but drains Shields. When reaching Level 8, this Doctrine is unlocked to be equipped as an Army Doctrine.
Game version: 4.0.0.15392
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Kyre's Command - Improved Skimmings
Infantry
Shadow Spectres gain increased Speed while their shields are up. Does not stack with Fleet of Foot. When reaching Level 8, this Doctrine is unlocked to be equipped as an Army Doctrine.
Game version: 4.0.0.15392
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Presentient Robes
Infantry
Increases the Shield of Shadow Spectres.
Game version: 4.0.0.15392
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Ranger Focus
Infantry
Rangers in Stealth gain increased Speed. This lasts a short duration after they leave Sealth. Rangers in Stealth and Heavy Cover also provide Vision in a larger Circle.
Game version: 4.0.0.15392
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Banshee Rage
Infantry
After killing 6 enemies, Howling Banshees gain a temporary Shield.
Game version: 4.0.0.15392
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Reaper Focus
Infantry
Dark Reapers in Stealth or Heavy Cover provide Vision in a larger Circle.
Game version: 4.0.0.15392
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Vigor
Infantry
Rangers enter a focused state, removing Stealth but greatly increasing their Attack Speed against the target squad. The ability is cancelled if the target moves out of range.
Game version: 4.0.0.15392
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Avenger Shield
Infantry
Increases the Shield of Dire Avengers.
Game version: 4.0.0.15392
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Deployable Energy Shields
Infantry
Bonesingers can construct energy shields that Block enemy movement and Absorb shots. Requires the Tier 2 upgrade on your Webway Assembly before they can be deployed.
Game version: 4.0.0.15392
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Improved Scream
Infantry
Howling Banshees Silence and Blind targets when melee charging.
Game version: 4.0.0.15392
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Spectre Holo-Field
Infantry
Shadow Spectres gain Stealth temporarily when their Shields break.
Game version: 4.0.0.15392
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Improved Plasma Grenades
Infantry
Plasma Grenades do more Damage and have a reduced Cooldown.
Game version: 4.0.0.15392
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Avenger Holo-Field
Infantry
Dire Avengers become temporarily Stealthed. Stealth is removed if they are capturing, attacking, or get Detected.
Game version: 4.0.0.15392

Vehicles & Walkers Edit

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Crippling Blast
Vehicles & Walkers
Enemies hit by the Fire Prism explosion are Silenced and Slowed.
Game version: 4.0.0.15392
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Focus Shield
Vehicles & Walkers
The Falcon creates a barrier around itself that Absorbs shots.
Game version: 4.0.0.15392
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Falcon Haste
Vehicles & Walkers
Falcons have increased Speed while they're out of combat.
Game version: 4.0.0.15392
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Warp Spiders Command - Temporal Mine
Vehicles & Walkers
The Vyper plants a device that triggers based on proximity. Causes Slow in a Circle. When reaching Level 8, this Doctrine is unlocked to be equipped as an Army Doctrine.
Game version: 4.0.0.15392
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Striking Scoprion's Command - Vyper's Sting
Vehicles & Walkers
Vyper missiles explode on hit. Causes Slow and Damage in a Circle. When reaching Level 8, this Doctrine is unlocked to be equipped as an Army Doctrine.
Game version: 4.0.0.15392
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Jain Zar's Command - Swift Vengeance
Vehicles & Walkers
When Wraithblades die they grant stacking bonuses to the surviving squad members. Increases Damage and Speed. When reaching Level 8, this Doctrine is unlocked to be equipped as an Army Doctrine.
Game version: 4.0.0.15392
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Focused Beam
Vehicles & Walkers
The Fire Prism fires a charged beam from its prism cannon. Causes Damage in a Line.
Game version: 4.0.0.15392
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Temporal Stun
Vehicles & Walkers
The Vyper's Temporal Bomb Stuns in a Circle at the end of it's duration.
Game version: 4.0.0.15392
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Vyper Haste
Vehicles & Walkers
Vypers temporarily gain increased Speed when their Shield breaks.
Game version: 4.0.0.15392

Structures Edit

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Improved Listening Post
Structure
Listening Posts you build have increased Health and do bonus Damage.
Game version: 4.0.0.15392
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Wraithlord's Command - Improved Webways
Structure
Webway Gates regenerate health and can now use Relocate in Tier 1. Relocate also casts faster and has reduced ability Cooldown.
Game version: 4.0.0.15392
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Webway Holo-field
Structure
The Webway Gate activates a large holo-field. Grants Stealth to self and in a Circle.
Game version: 4.0.0.15392

Images Edit

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