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I'm the biggest, so I'm the boss!

— when a Warboss is finished training

The Warboss is the primary Commander unit of the Orks and is available at the Settlement for 375 Requisition, 125 Power and 5 Ork Resources once the Orky Fort is fully researched. Like most Commanders, only one can be queued at a time.

DescriptionEdit

  • Commander unit (Primary).
  • Boosts morale recovery when attached to squads.
  • Ability upgrades provide attack bonuses for himself and troops.
  • Effective against all unit types. Excels at close combat.

StatsEdit

The Warboss have:

  • 2240 Hit Points
  • 700 Morale
  • Deals 180-220 melee damage
  • Deals 239-292 ranged damage

StrategyEdit

The Warboss is the primary Ork commander. Unlike most commanders, the Warboss has a much higher damage output and can withstand direct enemy opposition longer than Commanders from other civilizations. While the Warboss can improve the performance of surrounding infantry, the Warboss also has the Power of the Waagh! ability should the player encounter heavy resistance. When confronting the Warboss in mission four of the Dawn of War campaign, the player does not have access to any top-tier units. Players have no other option but to concentrate all fire on him.

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