|“||Scouts reporting for duty.||”|
— when a Scout Marine Squad is finished training.
|Introduced In||Dawn of War|
|Hit Points||295 (+1/s)|
The Scout Marine Squad is a basic infantry unit for Space Marines in Dawn of War available at the Stronghold during the beginning of the game. Scout Marines always start out with a squad size of 2 by default but can be increased up to 4 members for 45 Requisition each. Scout Marine Squads have a maximum weapon upgrade limit of 2 by default but can later be upgraded to 4 with research from the Armory.
- Scout/recon/sniper unit. Good sight range.
- Weapon upgrades effective against heavy infantry and breaking morale.
- Can be upgraded to use Infiltration (stealth).
- Effective as scouts and support units.
- Flamer: Costs 40 Requisition and 10 Power. Upgrades 1 squad member to the Hand-held flamethrower heavy weapon. It is short ranged but is effective at breaking enemy morale.
- Sniper Rifle: Costs 40 Requisition and 20 Power. Upgrades 1 squad member to the Sniper Rifle heavy weapon. It is long ranged and is effective against other infantry as well as breaking enemy morale.
- Plasma Gun: Costs 40 Requisition and 5 Power. Upgrades 1 squad member to the Plasma Gun heavy weapon. It is medium ranged and is effective against heavy infantry. It can be fired while moving but is less accurate than if it is stationary.
- Infiltration: Requires the Scout Infiltration Research upgrade from the Stronghold. Infiltration allows units to move undetected by all enemy defenses, and any unit other than squad leaders and primary/secondary commanders. Capturing a Strategic Point, Critical Location, or Relic, or attacking, disables infiltration.
Scout Marines are light infantry that can infiltrate, making them invisible to most enemy units as long as they do not attack. They are lightly armored and have a maximum squad size of 4, so they should generally avoid fights if possible. In single-player they are mainly used to scout enemy positions and spot targets for long-range firepower. When upgraded with sniper rifles they can also take out leader units and destroy enemy morale from behind your lines in bigger scraps. Players should get Scout Infiltration Research from the Stronghold immediately to make them less vulnerable to enemy attacks.
- At your command.
- Scouts in position.
- Yes my lord.
- Scouts awaiting orders.
- Scouts here!
- Scouts ready!
- On patrol.
- Commencing infiltration.
- Yes my lord.
- Gathering intelligence.
- I sense danger, we will root it out.
- Search commencing.
- Scouts advance!
- We will move ahead, unlock enemy positions.
- Getting into position.
- Our aim is true.
- We will take them down from here.
- Scouts charge!
- Lining up our targets.
- The enemy is in our sights.
When capturing Strategic Points and Critical LocationsEdit
- Strategic point identified.
- Infiltrating enemy territory.
|Space Marine Units|
|Dawn of War|
|Infantry||Servitor · Scout Marine · Apothecary|
|Heavy Infantry||Space Marine · Assault Marine · Terminator · Assault Terminator|
|Vehicles||Rhino · Land Speeder · Dreadnought · Hellfire Dreadnought · Whirlwind · Predator · Land Raider|
|Commanders||Librarian · Force Commander|