FANDOM


Scouts reporting for duty.

— when a Scout Marine Squad is finished training.

Servitor
Dow scoutmarine icon
Unit Information
Type Infantry
Introduced In Dawn of War
Faction Space Marines
Trained At Stronghold
Squad Size 2/4
Training Cost
Cost Resource requisition 100 Dow squ 1
Reinforce Cost Resource requisition 45
Stats
Hit Points 295 (+1/s)
Morale 300
Melee Attack 6-8
Ranged Attack 11-13

The Scout Marine Squad is a basic infantry unit for Space Marines in Dawn of War available at the Stronghold during the beginning of the game. Scout Marines always start out with a squad size of 2 by default but can be increased up to 4 members for 45 Requisition each. Scout Marine Squads have a maximum weapon upgrade limit of 2 by default but can later be upgraded to 4 with research from the Armory.

DescriptionEdit

  • Infantry.
  • Scout/recon/sniper unit. Good sight range.
  • Weapon upgrades effective against heavy infantry and breaking morale.
  • Can be upgraded to use Infiltration (stealth).
  • Effective as scouts and support units.

UpgradesEdit

FlamerIcon DoW
  • Flamer: Costs 40 Requisition and 10 Power. Upgrades 1 squad member to the Hand-held flamethrower heavy weapon. It is short ranged but is effective at breaking enemy morale.
SniperRifleIcon DoW
  • Sniper Rifle: Costs 40 Requisition and 20 Power. Upgrades 1 squad member to the Sniper Rifle heavy weapon. It is long ranged and is effective against other infantry as well as breaking enemy morale.
PlasmaGunIcon DoW
  • Plasma Gun: Costs 40 Requisition and 5 Power. Upgrades 1 squad member to the Plasma Gun heavy weapon. It is medium ranged and is effective against heavy infantry. It can be fired while moving but is less accurate than if it is stationary.

AbilitiesEdit

EnableInfiltration Icon
  • Infiltration: Requires the Scout Infiltration Research upgrade from the Stronghold. Infiltration allows units to move undetected by all enemy defenses, and any unit other than squad leaders and primary/secondary commanders. Capturing a Strategic Point, Critical Location, or Relic, or attacking, disables infiltration.

StrategyEdit

Scout Marines are light infantry that can infiltrate, making them invisible to most enemy units as long as they do not attack. They are lightly armored and have a maximum squad size of 4, so they should generally avoid fights if possible. In single-player they are mainly used to scout enemy positions and spot targets for long-range firepower. When upgraded with sniper rifles they can also take out leader units and destroy enemy morale from behind your lines in bigger scraps. Players should get Scout Infiltration Research from the Stronghold immediately to make them less vulnerable to enemy attacks.

QuotesEdit

When selectedEdit

  1. At your command.
  2. Scouts in position.
  3. Yes my lord.
  4. Scouts awaiting orders.
  5. Scouts here!
  6. Scouts ready!

When movedEdit

  1. On patrol.
  2. Commencing infiltration.
  3. Yes my lord.
  4. Gathering intelligence.
  5. I sense danger, we will root it out.
  6. Search commencing.
  7. Scouts advance!
  8. We will move ahead, unlock enemy positions.
  9. Getting into position.

When attackingEdit

  1. Our aim is true.
  2. We will take them down from here.
  3. Scouts charge!
  4. Attack!
  5. Lining up our targets.
  6. The enemy is in our sights.

When capturing Strategic Points and Critical LocationsEdit

  1. Strategic point identified.
  2. Infiltrating enemy territory.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.