"Rhino armored transport deployed."

The Rhino is an unarmed transport vehicle for Space Marines in Dawn of War. It is available at the Machine Cult, costing 75 Requisition and 70 Power. Like all artificial constructs, it has no Morale.


  • Vehicle. Tank.
  • Transport tank. No weaponry.
  • Can transport infantry units (except Terminators and Assault Marines).
  • Can be equipped with smoke launcher ability.


Rhinos have:

  • 500 Hit Points
  • Deals no melee damage
  • Deals no ranged damage


In addition to Stop and Move, Rhinos have the following abilities:


  • Can transport one squad of infantry except Assault Marine Squads, Terminator Squads, and Assault Terminator Squads.

Smokelaunchers DoW

  • Fires a smoke grenade at the targeted location. Units in the area around the smoke grenade receive a 50% defense boost against ranged attacks and ranged morale damage for 30 seconds. This effect can be stacked. This add-on requires Wargear: Smoke Launchers to be fully researched at the Machine Cult.


It's an unarmed transport - you put guys inside and drive around. In theory it's very smart as it can nullify lots of anti-infantry fire and you can move your infantry around faster. In practice it seems pretty useless (in campaign play). Build armed vehicles instead and tell your guys to walk. Fortunately, in the expansions Dark Crusade and Soulstorm, its vehicle cap cost was removed and replaced with a limit of 3 on the battlefield.


When selectedEdit

  1. Rhino ready.
  2. Rhino here!

When movedEdit

  1. We carry the virtues.
  2. Going straight to the front lines.
  3. We deliver into battle.
  4. Take refuge within our armor.

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