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Dawn of War/Destroy the Xenos

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Destroy the Xenos is the 4th single-player mission in Dawn of War. It is accessed by completing Under Siege.

WalkthroughEdit

Dow mission04 ss01

The wimpy way to take out an Ork camp.

This is another Ork cleaning mission with nominally different objectives but it's the same old scenario.

Dow mission04 ss02

These and a lot more waiting for you at the end of the bridge.

You start on a ledge with Whirlwinds and Assault Marines. The Whirlwinds are set on "cease fire" so switch them to "stand ground" and start blowing up buildings. Killing all the boyz with Whirlwinds will take forever, so it's faster to demoralize them a bit and jump in your Assault Marines to do the cleaning.

Dow mission04 ss03

No clean way to do this, but being surrounded by Dreadnoughts is unhealthy for anyone.

When the Orks are gone, you get to build a base. The enemy will jump Stormboyz over the northern trees every now and then (until you control the other side) so keep a squad there for now. While you set up the base, go for the third Strategic Point right away. When you have a few heavy weapons, destroy the Ork Listening Post sitting on a ledge and capture the fourth SP with Assault Marines.

Go around the bend and south to take out the smaller Ork base first. Post 2 anti-infantry squads (the enemy is starting to use heavy infantry, so use plasma squads as well as heavy bolters) by the river to stop attacks from the other side. If you want to spare your troops, edge southward with infiltrated scounts and blow the camp up with 3 Whirlwinds. You could also go with a Dreadnought rush and infantry support, though. When it's down, build a secondary base (if you need to build reinforcements, they'll be closer).

Then across the river to the main base. You'll need 1-2 anti-infantry squads and 1 missile squad to take down the LP's, assorted infantry and 2 Killa Kans before the bridge. Distract with your anti-infantry squads and missile the Kans. Take both SP's and stop before the bridge. Send an infiltrated Skull Probe to scout.

On the other side, guarding the camp entrance, you'll find a Squiggoth (their Relic unit) and a bunch of vehicles - on Insane, a really big bunch of tanks that will be a bigger problem than the Squiggoth. Approach with something they can see to trigger a Squiggoth charge (hopefully all your infantry wasn't on the bridge) and kill it at your end. Sadly the vehicles and Warboss coming behind it will prevent you from owning it without casualties. To avoid wasting a lot more time for an identical result, simply surround it with 5-6 Dreadnoughts and missile it. Shoot the Warboss with bolters/plasma/snipers. When they're dead, attack the tanks with any remaining Dreadnoughts and missile them. You will lose some Marines and Dreads, but once this is done the rest is a cake.

Note: On Normal and Hard the Squiggoth and Warboss tend to keep running away, meaning you'll get them later when half of the Ork camp is probably already down.

After the bridge, you once again advance with infiltrated scouts and take things apart with missile launchers or Whirlwinds. Go north and south around the central camp before attacking it head on (you can take many buildings down over the walls). If you prefer, you can Whirlwind most of the central base without setting foot inside. Otherwise, it's Dreadnoughts and heavy weapon squads (probably more fun).

When this is done, you win the mission and the Orks should be out of the picture for good. On to the next mission: A New Lead.

Warhammer 40k Dawn Of War - Mission 448:08

Warhammer 40k Dawn Of War - Mission 4. Destroy The Xenos (Insane)


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