The player will advance to the next mission after completing the previous one. No decisions, gains or losses can carry over to subsequent missions. There is only a briefing screen with a looping video of the battlefield, with a briefing text voiced by Captain Gabriel Angelos.
Difficulty levelsEditThere are three single-player difficulty levels in Dawn of War, and the effects of each are as follows:
- Normal: Enemies have 50% health
- Hard: Enemies have 100% health
- Insane: Enemies have 150% health
Thus, "Normal" – which really does not require much effort to complete – might be termed "easy" on the usual RTS difficulty scale (meaning how it compares to other similar games), "Hard" could be called "normal" and only "Insane" is truly hard.
The actual missions use the same mechanic and gameplay as the multiplayer portion of the game, with minor differences regarding certain units and, of course, quite different starting circumstances. Generally the player starts with a minimal base – or even no base at all – while the enemies will be completely set up. Certain events are scripted and advanced units are not available in the first missions.