Wikia

Dawn of War Wiki

Dark Crusade/Campaign

Comments6
4,958pages on
this wiki

< Dark Crusade

Dc metamap

Dark Crusade campaign metamap. The player is controlling the Space Marines, and the campaign has just started, without any moves having been made yet.

The single-player campaign in Dark Crusade differs from the linear, scripted campaigns seen in Dawn of War and Winter Assault. The campaign in Dark Crusade uses a strategic map – often referred to as the "metamap" – where the factions move their army in preparation for actual fights on the smaller tactical maps. The area is divided into 25 territories or provinces, each representing a single tactical map.

Since the player can choose how and in which order to do their conquering, the campaign becomes more freeform and non-linear than the previous campaigns. In addition, most of the battles are freeform skirmish matches against the AI instead of scripted missions like in Winter Assault. Only some special territories have scripted battles.

Difficulty levelsEdit

The Dark Crusade single-player campaign has three difficulty levels. The in-game descriptions – suggesting your units would be stronger than the enemy on Easy, equal on Normal, and weaker on Hard – are misleading. In truth, you have a crazy advantage on Easy, a good advantage on Normal, and equal stats on Hard.

  • Easy
    • Player units have 250% health
    • Enemy units have 25% health
    • Start with 600 planetary requisition
  • Normal
    • Player units have 200% health
    • Enemy units have 100% health
    • Start with 400 planetary requisition
  • Hard
    • Player units have 100% health
    • Enemy units have 100% health
    • Start with 200 planetary requisition

Of course, the player health bonus is mitigated by circumstances during actual battles; the enemy often starts with two complete bases against the player's small strike force, et cetera.

The strategic mapEdit

The strategic map in Dawn of War: Dark Crusade has 25 different sections in total each giving different bonuses or Honor Guard.

When the player starts the campaign his faction will only be in charge of the section they start (the homebase) on whereas the A.I leaders will each have 3-4 sections under their control.Each faction has its own homebase these are sections of the map that are best left until the end of the campaign as each one will be extremely challenging while being completely different to all other maps that you have played.

Each section on skirmish corresponds to a tactical map that you can play at any time (apart from homebases)

Province strengthEdit

1 to 3Edit

  • The enemy commander is a skilled combatant
  • The enemy force likely consists of basic infantry
  • The enemy has a single base

4Edit

  • The enemy commander is a skilled combatant
  • The enemy force likely consists of basic infantry
  • The enemy has a single large base

5Edit

  • The enemy commander is a hardened veteran
  • The enemy force likely includes elite infantry
  • The enemy has a single large base

6 to 7Edit

  • The enemy commander is a hardened veteran
  • The enemy force likely includes elite infantry
  • The enemy has two bases

8Edit

  • The enemy commander is a hardened veteran
  • The enemy force likely includes elite infantry
  • The enemy has two large bases

9Edit

  • The enemy commander is a hardened veteran
  • The enemy force likely includes elite infantry and vehicles
  • The enemy has two large bases

Around Wikia's network

Random Wiki