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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Assault Squad
Infantry
Dow2 sm assaultsquad Dow2 dec anti infantry melee 2 Dow2 dec upgrade jump Faction Space Marines Health 1200 Buy Reinf. Upkeep
Tier 1 Courage 100 Dow2 requisition 500 83 12.75
Armor heavy_infantry Sight radius 40 Dow2 power 50 8
Size small Detect radius 5 Dow2 popcap 15 5
XP value 210 Speed 5 Dow2 time 30
Death +17 Model count 3
Melee skill 70
Effective at closing distances quickly. Can be upgraded with a squad leader, stun grenades and anti-vehicle melta bombs. Data version: 3.18

Assault Squads (ASM) are Space Marine jump infantry units equipped with heavy armor, jump packs and close-combat weapons. Their Assault Jump entry provides a good combination of closing the distance and disruption, and they easily butcher any ranged infantry, but they will struggle against other melee specialists in a stand-up fight without use of their special abilities. The grenade upgrades provide added utility, allowing them to support anti-vehicle and anti-garrison actions.

  • The most expensive tier 1 unit in the game
  • Damage output is medium, but can take ranged fire fairly well, doing nicely in situations where both sides' melee participants are being shot at
  • Especially good synergy with the Apothecary
  • Facing melee specialists requires ranged support and using abilities

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